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《巫师3:狂猎》维基

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Dead Man's Party

Localised from this IGN wiki https://www.ign.com/wikis/the-witcher-3

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To begin the mission, head to Shani’s clinic on the western side of Oxenfurt. After the soldiers leave, ask for her help and she’ll agree to meet you outside the von Everec estate.

The von Everec Family Crypt

Once you arrive at the abandoned manor, follow Shani through the gate to the entrance of the mausoleum. Shani decides to stay above ground while Geralt heads down into the crypt.

Before descending the stairs to the main chamber, be sure to apply some Spectre Oil to your silver sword - you’re about to fight several Wraiths.

Once the wraiths have been dealt with, use your Witcher Senses to locate the casket containing Vlodimir von Everec’s body - it’s the one you passed on your way it, with the antique sabre sitting on the ledge in front of it.

Once you’ve located the coffin, equip Shani’s censer and make your way through the rooms in the lower level of the crypt to cover the area in incense. Once all the areas have been thoroughly fumigated, return to the votive fire pit and use Igni to set it alight.

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After the dialogue and cutscene ends, “Geralt” awakens in Shani’s lap - and thus the great 80’s sitcom parody begins. Get used to your new self, and leave the tomb once Shani leaves to make your way to Brunwich for a wedding feast.

After arriving at the wedding feast and donning some stylish new garb, it’s time to show Olgeird’s ghost-brother the time of his afterlife. First things first is to introduce Vlodi-Geralt to the newlyweds.

It's worth noting that, unless you choose to immediately end the conversation, none of the optional dialogue choices will result in warm feelings between either the bride or the groom (or both).

The Wedding Feast

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There are several activities you can partake it - from pig herding to Gwent to drinking with various wedding guests - and each event will advance time by one hour.

King of the Swinherds

Approach the pig pen and speak to the townsfolk gathered there to accept their challenge. The goal is simple: herd the pigs marked with yellow paint into the stable on the far side of the mud pit.

You won’t be able to force them in the right direction by chasing them, so quickly use Axii to hex the pigs, then walk into the pen - they’ll follow you in right away.

Three Brave Brothers

After failing to impress the swinherds with your Witcher abilities, Shani will ask that Vlodimir make good on his claim that he can seduce any woman in sight. Sidle up to and converse the woman she indicates, and be ready for a fistfight when her brothers arrive.

The fight is 3-on-1, which wouldn’t be too difficult if you had more powerful weapons than a fence post. Use dodges and rolls to avoid being struck, and counter-attack when the time is right.

A Short Game of Gwent

This activity is simple enough - play a game or two of Gwent with some dwarven party guests. Play carefully, though - if you lose two games, you'll need to wear a set of ass's ears for the rest of the night!

An Unwelcome Guest

After completing your first two or three events, aroud the time when dusk falls, VlodiGeralt will drag Shani into the barn to dance. After the first song ends, the three will have a brief conversation - only to be interrupted by Master Mirror.

After the second dance, go and speak to O'Dimm in the back room where he's discussing the finer points of baking ginger bread with some older ladies.

NOTE: You can also opt to speak with Master Mirror after completing other activites at the wedding as well.

After speaking with the mystery merchant, resume the wedding festivities.

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The Fire Eater

Speak to the bride's parents in the center of the yard, and they'll ask for your help tracking down the fire eater they hired who has since disappeared.

Use you Witcher Senses to scan the area around the dog house near the front gate. Follow the tracks outside and up the hill on your right until you reach a large tree with a broken branch.

Examine the branch, then follow the tracks further into the woods - you can stop to pick up the performer's cap along the way, if you so choose. Once the tracks lead to a small stream, climb up the rock face towards the noise icon (when in Witcher vision) to find the fire eater.

You can choose to either chase the dog off or use Axii to calm it. Once the "monstrous" Demon has been dealt with, convince the fire eater to return to the party (and give him his hat back, if you want to).

When you return to the stream, look out for a wild boar that will come charging at the two of you from the right. Using Axii is a good way to avoid a difficult fight, especially since if the fire eater dies, you'll have to deliver the bad news to the bride's parents.

Once the boar has been slain and the perform returns to camp, join Shani and the children to watch the show.

Slip In For a Slipper

On the dock near the small watering hole, join the guests as they play their quaint couples game.

After the dialogue ends, dive into the pool and use your Witcher Senses to locate Shani's boot. You can also retrieve two more maiden's shoes if you're feeling chivalrous. Return to the surface to give your Cinderella her not-glass slipper.

The Capping

After completing all of the activities at the wedding feast, the clock conveniently strikes midnight. This means that (A) Volidimir's time in Geralt's body is at an end, and (B) it's time to send the newlyweds off to bed.

Enter the feasting hall and decide whether or not to make a speech (hint: do it), then sit back and enjoy the festivities.

Vlodimir will make use of his time to pen a letter to his brother, proving that he's indeed had an excellent time. After the Capping is over, head outside to exorcise yourself.

After deciding whether or not to stay at the feast with Shani (which will begin the side quest A Midnight Clear), return to Olgeird at the Alchemy Inn to complete the quest.


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